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The Age of Aquaterra: A World Reborn in Salt and Steel

  • Writer: thebasilicasl
    thebasilicasl
  • Aug 18
  • 2 min read

Updated: Aug 21


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Every world has an ending. Few get a second beginning.

Long ago, when the seas swallowed the last cities of men, the old world fell into silence. Towers rusted, machines drowned, and the maps were torn blank by the tide. What rose from that endless saltwater wasteland was Aquaterra—a broken world reborn, fragile and fierce, where survival became its own kind of faith.


At its heart floats The Arc—a vast ship-city, drifting between half-drowned ruins and forgotten isles. It is home, refuge, and battlefield all at once. Here, the last of humanity gathers—wanderers, warriors, dreamers, and drifters—each carrying fragments of the old world, each shaping the new.

But the seas of Aquaterra do not lie quiet.Ten tribes have risen, each with their own way of surviving the flood: some salvage the past, some worship the storm, others forge weapons from the wreckage. Rivalries burn, alliances shift, and in the struggle for salt and steel, honor and survival blur.


And always, the Arc sails on.

Its voyage takes it to ten islands—each a stage for battle, ritual, and spectacle. With every stop, the tribes test their strength, not only to survive, but to prove they are worthy of shaping Aquaterra’s destiny. For beyond the horizon, whispered like a prayer and feared like a curse, lies The Last Parcel—a place said to hold the secret of the world’s rebirth… or its final ruin.


Why Lore Matters

This is more than a backdrop—it’s a living mythology. Every battle, every dance, every whispered alliance writes a new line in Aquaterra’s history. The Gathering invites all who enter to not just play the story, but to become part of it.

This is the age of Aquaterra. And the story begins with us.

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